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Technical Direction
Corn: Before and After
My final project for Materials and Textures class. I implemented sub-surface scattering (SSS) to a lot of the corn parts, and it turned out well. There's an odd shadow/blur that disappears over the kernels after the camera flies by, not sure what that's caused by...
Completed with Autodesk Maya, and a few third party UV-unwrapping tools.
Magnified Decay
Materials and textures project where I age the environment and props to a large degree while implementing a gruesome outcome as an added bit of storytelling.
Completed with Autodesk Maya.
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